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Geek Speak

- 2009.01.27 -Tip Jar

In Greco-Roman mythology, the Trojan War was touched off by a goldenapple.

Offended that she was notinvited to a party thrown by one of the goddesses for all of the rest,Eris,the Goddess of Chaos, Strife, and the Random Factor made a goldenapple. On it was inscribed one word in Greek:καλλiστη. Roughly translatedinto English this means 'for the prettiest one.'

Of course, this disruptive little item was contended over by all thegoddesses, until one of them tapped a young handsome shepherd, Paris,on the shoulder and asked him to decide which of the goddesses was mostdeserving of the apple. Paris chose Aphrodite, who rewardedhim by producing Helen of Troy, the queen of Troy and wife ofMenelaus.

The little detail of Helen being another man's wife basicallystarted the whole messy business of the Trojan war.

Disruptive Technology

At its best, Apple technology is profoundly disruptive to theestablished technological order. Apple has indeed been all about'thinking different' - and it also never fails to give PC manufacturersfits. Thus it's quite applicable that the best and most disruptive ofthe Macs should be honored by a new designation: The Golden Apple.

In roughly chronological order, here are the first 25 recipients,plus a non-Mac product which deserves one:

1. Mac 512K (1984)

Yes, the 128K came first, but Apple had to use a 'Fat Mac' prototypeto run the famous Mac launch demobecause the 128Kwas too weak to do it. As a little bonus, I re-recorded the soliloquythe Mac spoke at the launch demo using Alex, the new generation voiceof Macintalk introduced with Mac OS X 10.5 'Leopard'. Listen and enjoy.

2. MacSE (1987)

The SE was the first Mac that was strong enough to take on the PCs.It meant business. It could read PC 3.5' 1.44 MB floppies (after anupdate in August 1989). It was also the first to come standard with aninternal hard drive and internal fans to provide the cooling CompactMacs needed but which were loathed by Steve Jobs. It was no accidentthat the fans were added to the Mac after Jobs was pushed out ofApple.

3. Mac SE/30 (1989)

The pinnacle of the Compact Macs - at least until its reincarnationas the iMac series. The SE/30 was the first Compact Mac to comestandard with the SuperDrive PC-compatible high-density floppy, andmany are still in action as web servers because of their power in asmall size. Don't expect to find one for a steal on eBay . . . they remain very much in demand.

4. Mac IIci (1989)

Incredibly expandable, this machine is sought after by Vintage Macenthusiasts to this day. I forgot how important this machine wasuntil Fearless LeaderDan Knight reminded me. Although it came before the storied MacIIfx, arguably it could be beefed up to the point where it was aspowerful as one. Unlike the Mac SE/30, which was unable to use 32-bitaddressing without the help of a CDEV, the IIci was 100% 32-bit clean, which made its useful lifespangreater than almost any other Mac of its era.

5. Mac IIfx (1990)

The 'Bull Goose Mac', as the editors of the original MacintoshBible put it. A mighty monster with a mighty price tag, ($10,000!)with lots and lots of muscle - sort of the 'muscle car' of Macs. It hasits faults, that's why it's both a Golden Apple and a Second Class Mac. The black SCSIterminator that is necessary to keep the SCSI chain working is almostimpossible to replace, the RAM it requires is rare, and the Mac OSnever got the tweaks it needed to take advantage of the additionalhelper processors designed into the logic board. But it took thepinnacle of the Quadras to beat this computer as it arrived out of thebox. A IIci might be able to beat it with lots and lots of tweaks andupgrades - upgrades that are also increasingly rare now.

6.PowerBook 170 (1991)

The PowerBook 170 was the top model from the first generation ofPowerBooks. The PowerBook 100 wassort of neither flesh nor fish nor fowl, having been manufactured forApple by Sony. Many people loved it though and still do. However, Ilove the Cupertino-originated PowerBooks. The trackball was made ofwin, and the PB 170 was powerful enough to be used as more than just a'basic portable' model.

7. Quadra 700 (1991)

The first Quadra (along with the huge Quadra 900). Also the first with the MacChord instead of the Mac ding at startup. The 68040 was one hell of achip. Too bad there was never a Mac with an '060. (I seem to rememberthe '060 made it into the Amiga.)

8.PowerBook Duo 210 (1992)

It was the Duo Series that werethe truly revolutionary PowerBooks. Slim, slick, powerful, with areally nifty dock to turn your road warrior lappie into a very capabledesktop. Apple got it right with the Duo.

This makes the MacBookAir particularly disappointing, because there is no way to turnthat machine into something more functional. There should have been anAirDock sold with every MacBook Air, giving it more ports and anoptical drive. For the 'elegance factor' perhaps such a dock would bewireless, with some sort of high-security wireless link instead of acable or a docking port. Apple didn't do this with the MacBook Air, andthat's why I think it may end up a potential Road Apple down theline.

9. Mac LC III/Performa 450 (1993)
10. LC III+/Performa 460(1993)

The LC series was a good idea but didn't live up to its potentialuntil these lovely machines came out. I'm a bit prejudiced in that thePerforma 460 was my first color Mac. It even had enough muscle to runPhotoshop 5.5! It was also a precursor of things to come with Macdesign. The little wonder weighs only 8 pounds and is only 3' tall. Itwas the most compact desktop Mac ever, up until the Mac mini. They loved these littlemachines in the schools, and for good reason: The low profile madethese machines easy to bolt down to desks with a couple of strips ofmetal.

11. Mac Quadra 630, especially thosewith DOS compatibility cards (1993)

In the bad old days, when Apple was the red headed stepchild ofcomputing and Microsoft/PC fanboyism intersected with real lifecircumstances that kept the company on death watch, there were oftenattempts to make Macs play nice with the DOS and Windows world. Thisstarted with the MacCharlie device that fit certaincompact Macs and continued right until Apple's switch to Intel/x86architecture allowed for dual-boot Macs and running PC operatingsystems like Windows and Linux in virtualization.

The Quadra 630 allowed the option of a processor card that addedfirst a genuine Intel 486DX2/66, then later the cheaper Cyrix 486/70.The computer had its faults: a 68LC040 instead of a full-fledged 68040,but that could be remedied. And the DOS compatibility card took upresidence not only in the CPU socket, but the Processor Direct Slot aswell. Still, pretty amazing to have something that could run DOSalongside the Mac OS. I'm guessing that when you consider the era, italso ran Windows 3.11 and Windows 95.

12. Quadra 660av (1993)
13. Quadra 840av (1993)

Although Amiga used DSPs (digital signal processors) to beef upprocessing power and offload certain graphic and sound intensivefunctions, this was the first time it was tried in the Mac. Althoughweak by today's standards, the AV Quadras were full of win in theirday. I also think the 660av was one sleek and sexy design. I have afatal weakness for the 'flat' Macs. The Quadra 840av, unfortunately,uses the Quadra 800 case, adesign so bad it merited being ranked as a Road Apple.

14. PowerBook Duo 2300c(1995)

The pinnacle of Duo-dom. Color screen, PowerPC processor, and theconvertible pleasure of the Duo experience. I don't know why thiswasn't carried over into future PowerBooks. It would have been nice tosee G3 and G4 Duo lappies.

NewtoneMate 300 (1997)

No, it's not technically a Mac, which is why I'm not assigning it anumber. However, it was incrediblyahead of its time and displayed the first hint of the designphilosophy that would explode into the iMac, G3 and G4 minitower, andiBook lines. In fact, this durable little machine, designed for K-12students and only available through Apple Education channels, wasso tough it could survive drops and live to fight another day. It alsoprophesies the eventual rise of the netbook, a trend Apple has yet tojump into. I think if Apple revived a similar form factor and basicallyadapted the iPhone/iPod touch build of Mac OS X to it, they mighthave a netbook for the ages.

15. Power Mac 9600 (1997)

After moving from the knuckle-busting case of the 9500 and sporting6 PCI slots (one must be populated with a video card), this was amachine made for such rarefied applications as AVID and ProTools mediaworkstations. For example, I saw one of these as late as 2003 as theheart of a professional recording studio, its 5 'free' slots crammedwith DSP cards and handling 30 tracks of digital audio. A truly meanmachine, one that should have the same legendary status as theIIfx.

16. iMac Bondi Blue (1998)

This was the computer that saved Apple. There were better, faster,and more useful iMacs, but this was the first, the one that broke Appleout of its doldrums, resurrected the Compact Mac heritage, and put thephrase there's nostep three! into the geek vocabulary.

17. Mac G3 Yosemite(Blue & White) (1999)

Just like the Bondi Blue iMac, this reinvented the Power Macintosh.And indeed, there were better Power Mac minitowers that emergedafterward, but the Yosemite was the first. It introduced FireWire,albeit in a rather crippled and ineffective way. The version 1Yosemites were borderline Road Apples, thanks to a broken IDE bus.The puck mouse sucked, andit used the iMac keyboard, which I love but a lot of people hate with apassion. But they were revolutionary in their own way. And they stilllook beautiful and new, even to this day.

18. PowerBook G3 Pismo (2000)

The PowerBook would never be this good again, in my humble opinion.Some cite the aluminum PowerBook G4 as being close to or even betterthan the Black 'Books, but I still say that these elegant, beautifulmachines were nothing short of awesome with their incredibly beautifulLCD screens. The Pismo finally lived up to the promise of the G3PowerBook, added FireWire, and got rid of the last vestiges of 'OldWorld' Mac architecture.

19. iBook SE (FireWire)(2000)

This Special Edition iBook was of the generation that added FireWireto the groundbreaking design of the 'Clamshell' iBook, and this modelraised the ante by adding a more powerful chip. Theoretically, youcould use it to edit DV video. It might not be as muscular as the 500MHz G3 Pismo, but in its day it was the economy choice.

However, there is nothing that causes a Mac technician to break intocold sweats more than the prospect of upgrading a Clamshell. Thesefirst iBooks were celebrated for their durability, but the durabilitycame with a price: the guts of the Clamshell are buried deep withinlayers of metal shielding and high-impact plastic. Tearing it down is ascary job; putting it back together right is even worse. Still, theseare sweet machines. And cute, too. A little on the heavyset side, butcute.

20.iMac G4 (iLuxo)(2002)

Yes, everyone loved theCube, however, it was overpriced and underpowered. It was the iMacG4 with its Luxolamp-like monitor arm that people bought and loved. Beautiful design,beautiful functionality. However, it's best to leave Mac OS X10.4.x on this machine, even if you can hack it to install Mac OS X10.5, because you run into video problems with Leopard.

21. Power Mac G4 (Mirror Doors)(2002)

The penultimate translucent Power Macs, and also the very last Macthat could boot into Mac OS 9.2.2 natively. They were followed bythe last translucentPower Macs, which could not boot 9.2.2 but had the higher-speedFireWire 800 ports. However, these machines could use Mac OS 9.2.2 asthe 'Classic' compatibility layer, just like the rest of the newerPower Macs. These machines all can officially run Leopard, which ismore than can be said for my dual-processor Gig-E G4.

22. Mac mini G4 (2005)

The Mac mini was a bold play that should have been bolder: It shouldhave been priced into the bargain basement, not stopping at $499 forthe entry level version. By this time, PC makers like Dell andeMachines were pushing cellar dwellers cheaper than this - andincluding monitor, mouse, and keyboard with them.

The Mac mini G4 is pretty good in spite of the timidity with whichApple pushed it. It's downright dinky . . . this marvelous'bitty box' is thedimensions of five stacked CD jewel boxes. The G4 version had dedicatedVRAM and a ATI Radeon 9200 video chip separate from the logic boardchipset. After Apple adapted the design to the Intel Core architecture,it began to use built-in video from the Core chipset and take systemRAM for video.

Mac mini stomps all over VIA's EPIA platform, becauseit's just plain better. Better chips, better components. Unfortunatelythat edge is not obvious to the average low-end computer buyer. IfApple wants to save the mini (and I'm not sure they do) they are goingto have to price it way, way down to compete with netbooks and EPIA. Ofcourse, that might mean going to the same crappy parts that you see inthe ultra low end of PCs.

23. 20' Core Duo iMac (2006)

Apple made its first step into the wider world of the Intel x86architecture with this iMac. Yonah was a big step forward, although itwould take Core 2 Duo (Merom and after) with its 64-bit architectureand higher efficiency to really meet the full potential of the chips.After the disappointing G5 microprocessors, Intel Inside was a breathof fresh air.

24.iPhone 3G/iPod touch (2008)

Like the eMate, the iPhone isn't a Mac; it's a completely differentanimal. However, it does run a build of OS X, and it augurs well forthe future of Apple's low end - perhaps even an eventual Apple netbook.A convergence device about the size of an eMate with a beefed upversion of the iPhone's OS running under the hood with built-in 3Gwireless next to WiFi and Bluetooth would be nothing short ofawesome.

The iPod touch, which does nothave the 3G wireless and the lock-in to AT&T's wireless service, isa great alternative for those who prefer other wireless carriers and/ordon't want the single point of failure that a multifunction handhelddevice represents.

25. MacBook White (Nvidia Graphics)(2009)

And now we come to the newest Golden Apple, the white MacBook withNvidia graphics. In many respects this is actually a better machinethan the higher-end unibody aluminum MacBooks.

  1. It uses the Digital Rights Manglement-free mini-DVI port ratherthan the DRM-ladenDisplayPort.
  2. It has a FireWire port, and the aluminum MacBooks don't.
  3. Although it actually got a raw processor speed downgrade ratherthan a speed bump, as you would expect in an enhanced model, the newprocessor may make up for the speed downgrade in efficiency, and it gota faster frontside bus, making the downgrade a wash.

The DRM problems hurt everyone, as was shown with new restrictionson viewing iTunes video content on 'unsupported' monitors andprojectors. As Free Software theorist Richard Stallman correctly pointsout, computers with these kinds of 'protections' are defective bydesign and in essence transfer control of your computer from you, theuser and owner, to the Big Media consortiums known as the RecordingIndustry Association of America (RIAA) and the Motion PictureAssociation of America (MPAA). The industry-hated 'analog hole' thattheoretically allowed copyrighted material to be captured in anunprotected form is 'patched' - at least in the industry'sviewpoint - by the chips that control DisplayPort. This may be the verylast Mac made that does not have DisplayPort, and that alone makes itworthy even at this early stage of the game of the Golden Appledesignation.

One suggestion for use of USB 2.0 devices with this machine: Investin a powered hub, because this Mac can only provide the full 500mA ofpower to one high-powered USB device at a time. Put another USB deviceon a bus-powered hub, or even on the second USB port, and you will onlybe able to get 100mA out of it. Use a powered hub, one with a plug-in'wall wart' power supply, and you will likely have the workaround youneed.

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Fallout: New Vegas

Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Platforms: Windows, Xbox 360, PlayStation 3
Released in US: October 19, 2010
Released in EU: October 22, 2010
Released in AU: October 21, 2010

This game has unused areas.
This game has unused enemies.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has unused abilities.
This game has unused music.
This game has unused sounds.
This game has unused text.

Fallout: New Vegas is the fourth (canon) entry in everyone's favorite post-apocalyptic RPG series. Developed by Obsidian, which includes a bunch of folks who worked on the original two games. It was released for Windows, Xbox 360 and PlayStation 3 in October 2010 to positive reviews and extensive bug complaints.

Most of this content can be played with in the Windows version through the use of the console (~) or the New Vegas edition of the G.E.C.K.. Some of it requires FO3 Archive Utility and/or NifSkope to view.

To do:
Unused climates Lucky38WorldspaceClimate, NVHooverDamBattleWeather, NVHooverFinalBattle, and NVLegateBattleWeather
  • 1Sub-Pages
  • 3Unused Perks
  • 4Unused Audio
  • 5Cut Quests
  • 6Miscellaneous

Sub-Pages

Unused NPCs
They survived the apocalypse, but not New Vegas' rushed development.
Unused Creatures
Some critters and contraptions that never quite got to roam the wasteland.
Unused Items
All sorts of unused or inaccessible armor, weapons, ammo, keys, and the like.
Unused Maps
Test rooms and other miscellaneous unused areas.
Unused Notes
Text notes from quests that were changed or cut entirely, as well as other random text strings and e-mails.
Unused Dialog
Words left permanently unspoken, either due to impossible criteria or because they were horrible.

Downloadable Content

Dead Money
A LOT of Vera Keyes.
Honest Hearts
Pick your poison.
Old World Blues
Weird skeletons and even weirder old men.
Lonesome Road
The final secrets of The Divide.

Unused Graphics


An unused piece of graffiti hinting at the first New Vegas DLC, Dead Money. This is only unused in the base game and can be seen with the Dead Money expansion installed.


Unused Yes Man faces.


These audio test cells appear as static world objects in the G.E.C.K.. There is one for every footstep sound effect in the game.

Checkmark for the boxes
Heart

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A medical history test. This was used at some point to determine the player's traits. It is done through the menu in the final game. Some of the answers on the test do not have corresponding traits in the final game, either.

Prerelease screenshot showing the preliminary face

An unused ending slide, showing a different, creepier face for House than is used in the final game.

Artificial

Models for child characters without clothing/armor equipped remain in the game from Fallout 3 (where they could be seen by removing equipment and entering third person when the player character is a child), but can't be seen without console commands or mods in New Vegas.

Unused Perks

Survivalist

This Pip Boy image can be found in the game's BSA but there is no corresponding code. A similarly named perk in Fallout 1/2 increased the player's survival (outdoorsman) skill. There aren't any skill upgrade perks in New Vegas, so this may have done something different.

For the following perks (which are usable in-game), type player.addperk [form id] to give them to your character.

Child At Heart

Form ID: 03142

Seemingly a carryover from Fallout 3, but there are a few uses for it hidden in the game's code (see unused dialogue). Since there are mercifully very few children in New Vegas, it would have been almost completely useless.

DeathClaw Omelet

Form ID: 136e14

Since the criteria for the recipes to work are whether you have the notes, not the perks, this perk does nothing.

Spicy Casserole

Form ID: 1613be

Since the criteria for the recipes to work are whether you have the notes, not the perks, this perk does nothing. In the game, the only way to get the casserole made is to ask Ruby to make one for you in exchange for a Radscorpion Poison Gland. The ingredients are Flour, a Jalapeño Pepper, Mole Rat Meat, and a Radscorpion Poison Gland, and it would have required a Survival skill of 30.

Unused Audio

Music

  • Fallout 3's death theme.
  • A piece of music intended for use at night in Legion-controlled territories.
  • 'Hangover Heart' by Hank Thompson is listed in the credits as one of the radio songs, but does not appear in the game, or in the game's files. Likely cut due to licensing difficulties.
  • The complete Fallout 1 and 2 soundtracks are present in the game's files in 128 CBR mp3 (used music is encoded in 192) in the directory DataMusicFallout1and2. The Fallout 1 soundtrack is named and fully tagged in such a way that it looks like it was copied from somebody's home music collection. Several tracks that were not used in New Vegas are included in these files.

Craps

Craps was going to be a casino game at one point. There is little left to support this other than craps tables in the Lucky 38 and the fact that dice rolling sound effects for craps are stored in the exact same naming scheme as the regular casino games. It's unknown if any actual coding for it exists at this point.

Liberty Prime?

These sound effects were found along with other monster voice files in a folder named 'robotlibertyprime'. Despite the folder name, the sounds seem to be someone making goofy hurt/death sounds.

Cut Quests

Big Winner: The Tops

One objective:

Objective IndexObjective
10Visit your private Suite on the 13th floor of the Tops

Chip Provenance

Called 'VChipHistory' internally. This appears to be the remnants of a quest that tracks the ownership of the platinum chip - at one point, it was possible to give it to a faction, steal it back, then return it again. The script file for this quest is incomplete but revealing:

Of note is the variable tracking chip ownership by the Followers - they are the only faction with which the player cannot side in the final game, nor can the chip ever enter their possession.

The House Always Wins

There is no 'The House Always Wins', only parts I-VIII.

Objective IndexObjective
5Talk to Mr. House at the Lucky 38.
10Bring the Platinum Chip to Mr. House
12Recover the Platinum Chip from Benny at the Fort.
20Deliver the Platinum Chip to Mr. House.
25Go to the Basement of the Lucky 38.
26Observe Upgrading of Securitrons.
27Return to Mr. House.
30Use the Platinum Chip to open the secret bunker at Fortification Hill.
31Enter the hidden bunker.
32Upgrade Mr. House's secret Securitron army.
36Report back to Mr. House for further instructions.
40Convince the Boomers to support Mr. House.
42(Optional) Neutralize the Boomers by killing the tribe's leaders.
45Inform Mr. House that the Boomers will support his cause.
47Inform Mr. House that the Boomers have been neutralized.
50Investigate the Omertas and stop them if their plans oppose Mr. House's interests.
52Inform Mr. House that the Omerta threat has been neutralized.
60Find the Brotherhood of Steel and destroy them.
62(Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood.
64Inform Mr. House that the Brotherhood's bunker has been destroyed.
70Go to Hoover Dam and protect President Kimball during his visit.
72Inform Mr. House that President Kimball survived the assassination attempt.
74Inform Mr. House that President Kimball is dead.
80Go to Hoover Dam and defeat Caesar's Legion.

The House Always Wins V

This quest has an unused stage:

Objective IndexObjective
62(Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood.

It is impossible to negotiate peace between House and the Brotherhood.

The House Always Wins: Lockdown

An unused quest that would have the player locked out of the Lucky 38 for misbehavior.

Objective IndexObjective
10Escape the Lucky 38 until Mr. House's security lockdown expires.
12Escape the Lucky 38 or kill Mr. House as Caesar directed.
14Escape the Lucky 38 or neutralize Mr. House as Colonel Moore directed.
16Escape the Lucky 38 or neutralize Mr. House as Yes Man directed.
18Escape the Lucky 38 or neutralize Mr. House.
20Deliver the Platinum Chip to Mr. House when his 24 hour security lockdown has expired.
30Return to Mr. House when his 24 hour security lockdown has expired if you want to continue working with him.

Its associated script contains the following variable and description:

Infected Brahmin Meat

The Infected Brahmin Meat the player can find in the kitchens of the Ultra-Luxe had an implied use for an unmarked quest which never made it into the game. Unused pop-up messages exist for poisoning the Legion's stew and dog bowls, but the scripts attached to the message are nonfunctional. The slave girl Siri would have been involved in this quest, as remnant dialogue strings indicate. There are also leftover dialogue strings indicating that dropping the infected meat on the plate would result in the death of the Legion's mongrels, but the results of adding it to the stew remain unknown.

IDNameTextMenu Button 1Menu Button 2
FortDogBowlMsgDog PlateMeat intended for the Legion's mongrels is usually dropped onto this plate.Leave the plate alone.Drop the infected Brahmin meat on the plate.
FortPotMsgStew PotThis pot contains ingredients for the Legionaries' stew.Leave the pot alone.Added the infected Brahmin meat to the mix.

Jailhouse Rock

An NCR sidequest involving the unused NPCs Trooper Willis, MP Fretwell, and two unnamed NCR Troopers. There are also two blank sidequests immediately following it, VMS27 and VMS28 (VMS29 is Kings' Gambit).

The Moon Comes Over the Tower

This quest includes an unused stage:

Objective IndexObjective
15Disable the Lucky 38's network encryption from three executive consoles.

These three consoles are located at Camp Golf, H&H Tools Factory, and New Vegas Steel.

My Kind of Town

The quest to recruit a sheriff for Primm has unused variables to allow for the player to recruit a new sheriff after one has been killed off. This is technically impossible on the game's quest engine, as it requires a quest to be completed, then started again. Johnson Nash has a bit of unused dialogue to accommodate this.

Additionally, there is a variable remaining from a time when the method of recruiting an NCR sheriff was through petition. Johnson Nash has something to say about this as well.

Run Goodsprings Run

This quest has an unused variable to set the Bighorners free, presumably to run amok.

This variable can be found in VMS16bQuestScript.

Talent Pool

It seems Bruce Isaac's portion of the quest once involved a bounty hunter, presumably hired by Mr. Bishop. This unused variable can be found in VMSTheTopsTalentPoolScript.

TempMan

Quest associated with Test Man.

The Thorn Mayhem

Red Lucy's PC, likely intended as a component of this quest

At some point it was possible to open the Thorn's cages, releasing the creatures within and causing widespread mayhem. Methods of doing so may have involved Red Lucy's otherwise useless computer terminal, or some unused keys. Unused dialogue was recorded for multiple NPCs' reactions to this event. The quest's script explains in no uncertain terms why it was never completed:

Underpass Water Purifier

The Underpass, located near the mole rat ranch.

An unmarked quest that has the Courier fixing a water purifier in the Underpass, a location north of the Mole Rat Ranch that is still in the game but almost empty (Carlyle St. Clair and a few mad Brahmin live there). This quest would have likely been assigned by an unused NPC by the name of Meg Reynolds. While the quest exists in name and very incomplete script form only, the unused message for solving it is still around:

Viva Las Vegas!

Unused post-endgame stage of the main quest. It has variables for each outcome of the final battle at Hoover Dam, but nothing else.

Quest StageLog Entry
10Independent Vegas stub
20NCR Stub
30Legion Stub
40Mr House Stub

Welcome to Fabulous New Vegas

There are two quests with this name: one of them for a press demonstration, another that tracks dialogue for an unused in-game rendered version of the introductory cutscene. The press demo version has only one stage:

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Objective IndexObjective
20Kill the Raiders.

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The White Wash

There is an early version of this quest, the quest object itself having been repurposed to hold variables for the final version of the quest, though its original objectives are intact.

Objective IndexObjective
10Speak to Lieutenant Romanowski about the water shortage.
20Check the East Pump Station computer for evidence of a water shortage.
25Talk to Wrench about the water shortage.
30Return to Lieutenant Romanowski with the information you uncovered from the East Pump Station.
35Buy Wrench's Super Tool Kit back from Angelo's Pawn Shop and find out what he knows about the water shortage.
40Catch someone in the act of stealing water from one of the western cisterns.
50Confront Anderson about the water shortage.
60Complete the White Wash to resolve the mystery of the missing water.

World Changes Post-Endgame

There is no post-endgame, the game just ends.

End States for The Strip

Post-endgame content. See above.

Freeside Post-Endgame Content Quest

See above.

Artificial Heart Images

Hidden Quest Names

These are not unused, but they still have names you cannot see in gameplay.

  • A Difference of Opinion: This is the name of the quest dealing with Chief Hanlon at Camp Golf. The quest was instead consolidated into Return To Sender.
  • Arachnophobia: Second half of the Camp Searchlight quest, consolidated into Wheel of Fortune.
  • Caesar's Foe: The negative counterpart to Caesar's Favor. Never actually assigned, Legion Assassins just start showing up to kill you.
  • Like Water For Stealth Boys: This is the part of Come Fly With Me involving the Nightkin in the REPCONN basement. Its objectives were consolidated into Come Fly With Me.
  • Limited Access: The NCR equivalent to Caesar's Hire, for mixed NCR reputation.
  • Most Wanted: The NCR equivalent to Caesar's Foe.
  • Stocking Up: Bring holotags to Camp Forlorn Hope.
  • Team Spirit: Bring Legion Ears to Camp Forlorn Hope.

Miscellaneous

Big Guns

The Big Guns skill was removed from the game late enough in development to leave references to it in a few places.

  • Every time a skill check is conducted in dialogue for any or all combat skills, Big Guns is checked along with the other five used combat skills. Neil has one of these checks.
  • Additionally, searching through the texture files reveals that True Police Stories was the original Small Guns skill magazine through its filename. Milsurp Review was originally intended as the Big Guns skill magazine until the two skills were fused.

Unused Reputation

Menu icon
Message icon

The only reference to a Primm reputation is in Testacles' dialogue. In the final game, Primm is mostly independent/leaning NCR. There's also a corresponding graphic that goes unused with Primm Slim on the left and what looks like an older wasteland settler, possibly representing Johnson Nash.

The Fallout series
WindowsFallout (Prototype) • Fallout 2 • Fallout Tactics • Fallout 3 ('Van Buren' Prototype) • Fallout: New Vegas • Fallout Shelter • Fallout 4
DOSFallout (Prototype)
Mac OS ClassicFallout
Mac OS XFallout 2
PlayStation 3Fallout 3 • Fallout: New Vegas
Xbox 360Fallout 3 • Fallout: New Vegas
Nintendo SwitchFallout Shelter
AndroidFallout Shelter
iOSFallout Shelter
PlayStation 4Fallout Shelter
Xbox OneFallout Shelter
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