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Note: There is a section in the FAQ on common installation questions. If youhave any troubles installing, please check that first before postingto the e-mail list.

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Supported platforms

The SMC has been tested on GNU/Linux on x86 and Itanium 2, Mac OS X(10.4) on PPC, and MS Windows on x86 (under Cygwin), although the Cygwin buildgets less frequent testing. For Unix-like operating systems, as longas you have GNU Make, you should be able to build the SMC. We rely onsome C99 and POSIX features in our C code, but do not use anygcc-specific constructs.

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Downloading the tarballs

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Download the three packages into the same directory. You may use a web browser (watch out for some browsers that like to change the file extensions) or a command-line program like wget:

Unpacking the tarballs

Unpack the three packages using tar, as follows:If your version of tar does not support gzip, you will need to gunzip the files first before running tar xvf on them.

Building the libraries

Each library has a README in its main directory. Start with thebebop_make/ directory and then go to the bebop_util/ andsparse_matrix_converter/ directories, in that order. The README filesexplain exactly what you need to do. If you are too impatient to readthem (which would be unfortunate!), you can follow the followinginstructions:

  1. Edit the 'bebop_make/options' file to make sure that the platform-independent build options are set as desired. In most cases, you won't have to edit this file. If you do have to edit it, the options are documented in the file itself. In particular, you will probably have to change some of the options if you are building under Cygwin.
  2. Create a platform-specific build file: if your platform is PLATFORM (where PLATFORM is a placeholder for a platform name, such as 'linux' for GNU/Linux or 'darwin' for MacOS X) and a Makefile.include.PLATFORM is provided, use that file as a template. Often you won't have to edit this file. If no such file is provided for your platform, use one of the Makefile.include.PLATFORM files as a template to make your own.
  3. Create a symlink from your Makefile.include.PLATFORM file to Makefile.include in the bebop_make directory. If the symlink already exists as a file or symlink, just overwrite it. If your file system does not support symlinks, just copy the file.
  4. Now you can build the bebop_util and sparse_matrix_converter libraries, in that order. Before you build sparse_matrix_converter, set your dynamic library lookup path (LD_LIBRARY_PATH under GNU/Linux and some other *nix-type operating systems, DYLD_LIBRARY_PATH under MacOS X) to include the bebop_util and sparse_matrix_converter directories. You can build each of these libraries by typing 'make' in the library's root directory.

Installing the libraries and header files

Currently, users are responsible for installing the bebop_util andsparse_matrix_converter header files and libraries. Users should addthe directory in which the dynamic libraries are stored to theirLD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on Mac OS X), as discussed inthe Frequently Asked Questions.If you are running in Cygwin on Windows, please let us know theequivalent construct.

Mitch Altman and I are in the process of writing a book about Making Cool Things with Microcontrollers (for people who know nothing.)

The book features several DIY projects that use AVR microcontrollers. We’re aiming to teach absolute beginners how to solder, basic electronics, and the process of turning a cool idea into reality by using microcontrollers.

I wrote these instructions about setting up a working avr-gcc environment in Windows, Mac OS X, or Linux. Mitch and I felt that they could use some beta testing in the real world before bring included in the book, so we decided to make them available here. We also felt that they might help some people get started with AVRs before the book is available.

We want to make the process of writing and compiling code for the AVR simple and accessible, so we’re not using any fancy IDEs (eg. no AVR Studio). We also wanted to use the same software on all three operating systems, so Windows-only tools were out. Instead, we’re using avr-gcc, the compiler behind WinAVR, CrossPack, and Arduino.

I would appreciate any feedback on these instructions.

AVR Toolchain Installation Instructions – Mac OS X

Note: At the time of this writing, following the step-by-step instructions below will result in a working AVR toolchain being installed on your computer. However, computers, operating systems, and software are constantly changing. This means that while these instructions are valid today, they may not be by the time you read this. If you run into trouble, fear not! Entering a few carefully chosen keywords into your favorite search engine will often yield just the information you need to resolve the issue.

Installing the AVR toolchain on OS X is fairly straightforward, thanks to a software bundle called CrossPack. CrossPack, which is similar to WinAVR for Windows, includes all of the software you need to get started working with AVR microcontrollers in one easy to install package.

The instructions below were developed and tested with Mac OS X Snow Leopard 10.6.4 and CrossPack version 20100115. CrossPack should run on PowerPC and Intel-based Macs. It requires approximately 100MB of hard drive space and OS X 10.3 or higher.

To install the AVR toolchain within Mac OS X:

1. Open your favorite web browser and visit the CrossPack website at http://www.obdev.at/products/crosspack/.

Click the Download button and find the latest version, which at the time of this writing is CrossPack-AVR-20100115.dmg. Click to download the disk image (dmg) file and save it to your computer.

2. Wait for CrossPack to download. If you are using Safari, the disk image should open automatically. Otherwise you may need to find the file on your hard drive (try looking in your Downloads folder) and double-click to open it.

Once the disk image has opened, double-click CrossPack-AVR.pkg to install CrossPack. The package installer should open.

You can install with the default options. Click Continue to start the guided setup. A few clicks later, and CrossPack should be installed on your Mac. Close the installer.

3. Open a Terminal window. You can do this by opening a Finder window and browsing to the Utilities folder inside Applications. Double-click on the Terminal application to open it. (You can also launch Terminal with Spotlight.)

To make it easier to open in the future, right click on the Terminal icon in the Dock and select Options -> Keep in Dock.

4. You can test the installation by entering the command

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You should see the response

and a copyright notice. Note that the version number might be different.

5. OS X includes built-in drivers for the Adafruit Industries USBTinyISP. If you are using the Atmel AVRISP mk II, substitute “avrisp2” for “usbtiny” in the command below. If you are using another programmer, follow the manufacturer’s instructions or consult your favorite search engine.
To test the USBTinyISP, plug it into an open USB port. When used with OS X, the programmer’s green LED may not immediately turn on. It should be on after executing the command below.

Type the command

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and press enter while you watch the USBTinyISP’s red LED. The red LED will flash once and you should see the following message:

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If you don’t see the red LED flash, try executing the command again. The LED flashes quickly and is easy to miss!

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If you see the error message

double check your USB connections.

The initialization failed error shown above is not a problem, it is displayed because there is no microcontroller connected to the programmer. At this point, if the red LED flashes, the programmer is working.

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This completes the OS X AVR toolchain installation. You are now ready to start programming microcontrollers!